specifically sell him meat chunks, eggs, dead fish, and small carcasses such as stoats, rats and weasels that the raccoon pays 3sc per use. sell stuff to the raccoon - he has 200sc a day to spend and it rolls over to the next day any that you do not use. this means you need to earn 465sc for the first 4 + 205sc for the 9th slot you get 4 territory for free, and your 5th space is unlocked with an achievement - slot 6 costs 130sc and each additional space adds 25sc to the cost of the slot before - I recommend getting to 8 as quickly as possible and a 9th before day 5 (5 hunters, 2 scouts, and 1 pupsitter - herbalist will unlock on day 5 at rollover).biome difficulty affects your hunting the most. I recommend NOT moving from the 3 starter biomes until your hunting party of 5 is at least 80% synergy. stick to critter trails, you can then progress to small, medium and large trails. they will fail most hunts, but as they gain proficiency and learn to work as a team, it gets better. like ridiculously hard those first few days especially. each edit reduces approximately 10 to 14% synergy. you want to set a team of 5 as soon as possible, ideally with one edit to your party. each time you edit your hunting team, it affects their synergy. here is a chart I recommend saving for future use. clashing personalities may bicker instead of hunt causing you to lose your prey. aggressive works well with romantic or stoic and friendly works well with romantic or stoic. hunters need compatible personalities to work well together. when starting out, IMO/IME it is important to get a team of 5 hunters as soon as possible.for you herbalist, they need high wisdom and smarts (at present time, they do not actually affect things but since WD has said it, it is safe to assume this will matter eventually). for ideal hunting, you will need 1 stalker with high smarts and wisdom, 3 chasers with high agility and speed, and a finisher with high strength. if you want to explore all biomes, you will need a scout with 101 strength and one with 101 wisdom (they can be the same wolf but you are allowed 2 scouts) - picking wolves with high stats in these categories will help you in the long run. if you play lioden, they really don't matter there. once you complete Tala's breeding quest/tutorial, you do NOT have to set a male immediately - I advise waiting, there will be plenty of better looking, higher started males for sale or free in the forums, trading center, or discords - any adult male can be set as your breeding male without needing to pay gc to retire a breeding male (25gc + 25gc to replace your male immediately and bypassing the 30 day cooldown + 20gc to retire your lead wolf IF your breeding male is your lead).personally, if I had it all to do over again, I would have started with 2 female wolves. you can not sex change your lead wolf (however any other not bred wolves of any age can be sex changed). if you are worried about gaining stats, scouts gain stats almost at the same rate as lead wolves (personally, I feel like they have the potential to gain more stats as lead wolves have a very difficult time gaining stats once they reach level 20 - stats then come from random battles whereas scouts can pick up 0-2 stats every 4hrs or so from rescouting areas). also, the special custom bases that will be exclusive later on (howlite, honeydew, etc) are only available for your first/lead wolf, not your second starter. when creating your lead wolf, a female lead has it's advantages - when you retire your lead, explored biomes are reset and you start from scratch.since there is no transfer system at the moment, use the word refunded (this is where you add 1sc to a trade with your gift & then set a 1sc buyout) nesting requires 10 individual ITEMS (vs 6 USES on lioden)ĭo not use the word free when you want to give stuff away - mods start yelling/issuing warnings.auto-nesting does not provide the nesting materials (unlike lioden which includes nests).FAPA - feed all, play all requires you to have amusement items to use (unlike lioden where you can just play with everyone).you can not fight for territory - most of it must be bought with sc.lucky feet do not guarantee a win (enemies are much tougher than on LD too).pupsitters protect differently & do not guarantee pups to survive unless they are at 100% survival.
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